Tuesday, January 19, 2016

Strawberry Candy - VFX Breakdown

Strawberry Candy - VFX Breakdown from Giulio Tonini on Vimeo.

This is a project I worked on a while ago. 
I used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. 
Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid "exploding" particles.
Rendered in Maya with Solidangle Arnold.

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