Recently I worked on a Toyota commercial where my task was to shatter and create the destruction effect for 3 iconic objects from the past.
To create the destruction effects I used Thinkinetic Pulldownit!
For the sand falling from the cracked objects, the emission rate was set to 3000000 particles per second.
Here you can find the commercial and breakdown.
To create the destruction effects I used Thinkinetic Pulldownit!
For the sand falling from the cracked objects, the emission rate was set to 3000000 particles per second.
Here you can find the commercial and breakdown.
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