Tuesday, January 19, 2016

Strawberry Candy - VFX Breakdown

Strawberry Candy - VFX Breakdown from Giulio Tonini on Vimeo.

This is a project I worked on a while ago. 
I used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. 
Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid "exploding" particles.
Rendered in Maya with Solidangle Arnold.

Monday, September 14, 2015

Toyota Pay per Drive + Destruction FX Breakdown

Recently I worked on a Toyota commercial where my task was to shatter and create the destruction effect for 3 iconic objects from the past.
To create the destruction effects I used Thinkinetic Pulldownit!
For the sand falling from the cracked objects, the emission rate was set to 3000000 particles per second.

Here you can find the commercial and breakdown.

Friday, April 11, 2014

The Fly

These are five shots I recently worked on. Even house flies drop dead because of boring and bad quality programmes on TV!

Software used: Maya + Arnold Render + Nuke 

Music: Danny Elfman

Two high quality stills:

Friday, March 28, 2014

ICE Compound - Legolize

Softimage Ice Compound - Legolize from Giulio Tonini on Vimeo.

This is a Legolize compound I created for some commercials I worked on. You can find it here

Monday, March 10, 2014

Softimage ICE Compound - Set Weightmap by Volume

Softimage ICE Compound - Set Weightmap by Volume from Giulio Tonini on Vimeo.
This is a simple compound I created some time ago. Basically, it can modify an object weightmap using another object as influence. I found it useful in many productions, if you want to download it you can find it here: db.tt/wEQN8SW0